AI System (Swamp Monster)

As part of the overall environment for RF87, I had envisioned alien creatures wandering around. I wanted them to behave more like animals than traditional monsters, such that they may or may not be hostile, and that they would also potentially chase each other in predator/prey fashion. I also though about incorporating terrain passability parameters, … Read more

Basic Procedural Terrain

This project was started so that I could learn how do develop an auto-tiling system, and learn procedural terrain generation. I wanted to create a set of scripts that would randomly generate a top-down terrain with various terrain types, like grass, dirt, water, forested area, etc. Claudia was trying to help me drawing the tile … Read more

Advanced Procedural Terrain

Ok, actually this project doesn’t really have a title. I want to improve on my earlier procedural terrain (a.k.a. Claudia in Photoland) generator. The earlier version worked just fine, but I didn’t think that the results looked like naturally occurring terrain. The earlier version used simple math to distribute tiles on the map with a … Read more

Rocket Frame 87 – Global Map Simulator

One of the functions I wanted for RF87 was the ability to explore, find other colonists, and trade and interact with them. Given the scale of the distances involved, I came to the conclusion that I would have to change the map scale when dealing with trading, so I would have a separate strategic, or … Read more

Helpful Links

Below are links and descriptions to software and tutorials that I’ve found useful. By no means a comprehensive list, just the ones I have experience with. But if you have a tutorial series you recommend, drop me a line! Software and Game Engines: GameMaker Studio: Currently this is my engine of choice. The basic version … Read more

Stories Published Elsewhere

    I have a number of free stories posted on DA, including my Rocket Frame 87 stories starting with Rocket Frame 87: Escape from Spectrala. I was even fortunate enough that a friend of mine, Simon Lorimer drew fan art for it here.  I also have a few fanfic stories within the Felarya universe, … Read more

Miltonville Mine Mystery – Part 3

[Collaborative Project with ImagesByCW] – Find here part 1 of the story and part 2 here – Sammie marched along the edge of the old rail bed, gazing frequently across the open field at the woods in the distance. The woods were too far to discern any details of the individual trees; they were just a greenish brown mass … Read more

Miltonville Mine Mystery – Part 2

[Collaborative Project with ImagesByCW] – Find part 1 of the Miltonville Mine Mystery here – The mine was a good hour’s hike outside of town,  so despite the fact that the days were still long, they didn’t have time to dawdle. With the creek at this level there was no way across without getting wet, … Read more

Miltonville Mine Mystery, Part 1

mine, hoellgrotten, grotte, stairs

[Collaborative Project with ImagesByCW]   One week till the summer ends, and I have to go back to school. One more week to play down by the creek, and sneak out to the old mines when Pa isn’t watching. One more week with no homework. Pa says school’s important, he says you need to be … Read more

How to Get Ahead in Life

This is part 6 of my robot series. Today’s post will take our robot to a new level, but honestly also highlight a bit of a mistake… which will be corrected in the next post. But for now, let’s tackle our heady discussion theme of the day! Our robot has come a long way since … Read more